Skip to main content

Atari Age - Michael Z. Newman ***

Subtitled 'the emergence of video games in America', Michael Newman's book aims to examine the impact of 'early video games' on culture and society. It does so to an extent, but despite covering a really interesting subject, it could have been better written. There’s a certain type of academic writing that takes pages to say something relatively simple. Here, Newman takes around 30 of them to tell us that pinball machines were considered dubious and working class, while video games were considered neater and middle class.

Strangely, it is the section on pinball machines as a precursor to the electronic gaming industry that provides the most interesting content, as we never got this 1970s resurgence in the UK. Apparently, in the US, the exposure of pinball in the Who’s Tommy, plus the introduction of more sophisticated electronic effects saw a brief pinball renaissance in the second half of the 70s, while in the UK, the games never got past that feeling of being something (wonderful if, like me, you loved them) from an earlier age.

Newman spends a lot of time on the transition in arcades to electronic machines, and then on the introduction of video games into the home, initially as extensions of the TV viewing experience, then as limited copies of the arcade games and finally blossoming as home computers - even if no one was quite sure how they would be used... other than to play games.

There are definitely some interesting observations here. About the way, for example, that initially video games were portrayed as being far better than the mind-numbing, non-interactive experience of watching TV (perhaps this says something about the quality of the TV pumped out by US networks the 1960s). We are repeatedly exposed to the idea that despite original sales pitches being family oriented, there was a shift to the young male perspective that would come to dominate the way that gaming was portrayed. This gives Newman the opportunity to single out Pacman as being something standout (probably more so than it actually was), noting that the game had far less gender bias in its users than most of its competitors.

To be fair to the author, he makes it clear that he is not trying to provide a history of video games themselves, but even so the approach taken combines piling in far too much evidence on small details for a popular account (never describing one ad campaign, when we can hear about five, for example) with a glacially slow construction of the arguments. The result is a rather frustrating take on a topic that should have been electrifying.

Hardback:  
Kindle:  
Review by Brian Clegg

Comments

Popular posts from this blog

Four Way Interview - Tom Cabot

Tom Cabot is a London-based book editor and designer with a background in experimental psychology, natural science and graphic design. He founded the London-based packaging company, Ketchup, and has produced and illustrated many books for the British Film Institute, Penguin and the Royal Institute of British Architects. Tom has held a lifelong passion to explain science graphically and inclusively ... ever since being blown away by Ray and Charles Eames’ Powers of Ten at an early age. His first book is Eureka, an infographic guide to science.

Why infographics?
For me infographics provided a way to present heavy-lifting science in an alluring and playful, but ultimately illuminating, way. And I love visualising data and making it as attractive as the ideas are.  The novelty of the presentation hopefully gets the reader to look afresh. I love the idea of luring in readers who might normally be put off by drier, more monotone science – people who left science behind at 16. I wanted the boo…

Einstein's Greatest Mistake - David Bodanis ****

Books on Einstein and his work are not exactly thin on the ground. There's even been more than one book before with a title centring on Einstein's mistake or mistakes. So to make a new title worthwhile it has do something different - and David Bodanis certainly achieves this with Einstein's Greatest Mistake. If I'm honest, the book isn't the greatest on the science or the history - but what it does superbly is tell a story. The question we have to answer is why that justifies considering this to be a good book.
I would compare Einstein's Greatest Mistake with the movie Lincoln -  it is, in effect, a biopic in book form with all the glory and flaws that can bring. Compared with a good biography, a biopic will distort the truth and emphasise parts of the story that aren't significant because they make for a good screen scene. But I would much rather someone watched the movie than never found out anything about Lincoln - and similarly I'd much rather someon…

A Tale of Seven Scientists - Eric Scerri ***

Scientists sometimes tell us we're in a post-philosophy world. For example, Stephen Hawking and Leonard Mlodinow in The Grand Design bluntly say that that philosophy is 'dead' - no longer required, as science can do its job far better. However, other scientists recognise the benefits of philosophy, particularly when it is applied to their own discipline. One such is Eric Scerri, probably the world's greatest expert on the periodic table, who in this challenging book sets out to modify the philosophical models of scientific progress.

I ought to say straight away that A Tale of Seven Scientists sits somewhere on the cusp between popular science and a heavy duty academic title. For reasons that will become clear, I could only give it three stars if rating it as popular science, but it deserves more if we don't worry too much about it being widely accessible.

One minor problem with accessibility is that I've never read a book that took so long to get started. First t…